Versions

# 8 | 2024-2025

  1. Fantasy Cards chests now fit their picture area, gold sits inside the chest instead of on top of it, empty balances show an empty chest, and scrolling no longer makes 3D scenes flicker or reload slowly.
  2. Fantasy Cards chests now also load when opening the Cards page from the menu, the lid opens outward so it stays clearly visible, gold no longer overlaps it, every chest gets its 3D view when scrolled into sight, and the placeholder sketch appears only while the scene is loading.
  3. Fantasy Cards treasure chests now render reliably on the Cards page: the chest got an arched plank lid, colored metal straps, wood relief, and real piles of coins that grow with the card balance, and hover opens the lid wider with a brighter golden glow.
  4. AI analytics now has separate expandable all-time histories for llms.txt and the public .well-known AI guide, with complete request and session details and no visitor filtering.
  5. Data models no longer run the retired field-encryption layer, preventing background processing from depending on a protection code.
  6. Protected accounts now keep notification contents hidden until the protection code is entered, while background checks return safely without blocking the app.
  7. AI report instructions now request the complete original query and all available client contact details in one submission, and the log keeps both.
  8. The subscription menu counter now loads only the total, so accounts with many subscriptions open reliably.
  9. Scheduled subscription processing now skips subscription descriptions to use less memory.
  10. Cards become balance-driven 3D energy generators in Space Strategy and color-matched gold chests in Fantasy Cards, while ordinary mode keeps the familiar plastic-card view.
  11. In Fantasy Cards, treasury cards again use the shared record card shell with shadow and color accents, and only the partially open 3D chest with gold is unique inside.
  12. Content controls and category color lines now stay horizontal at the bottom of every record in both game themes, including money and time.
  13. Space Strategy now uses a local technological display font and fixed record panels for tasks, clients, projects and notes; task controls sit over the picture and redundant game progress summaries were removed.
  14. Fantasy Cards now uses a clearer screen-readable fantasy typeface for card titles and headings.
  15. The app text-size presets now use a balanced 15, 18 and 21 pixel scale.
  16. Checkbox settings no longer leave an empty help block when no description is provided.
  17. Fantasy Cards task titles and descriptions now inherit the selected app text size directly, while the task activity switch remains compact.
  18. Fantasy Cards notes now use the same fixed playing-card size as other game records, without a picture, and long note text scrolls inside the card.
  19. Fantasy Cards footer statistics no longer show stray decorative dots in the corner of each block.
  20. The app now receives the complete gamification runtime before restoring the user session, so game sounds, task statuses, and theme behavior load reliably.
  21. Fantasy task status, activity, ID, and priority controls now sit over the picture to leave more room for content; client and project record links no longer have a separate background or padding.
  22. Smart task sorting now uses the chosen workday length, matches standard form fields, and scrolls correctly on small screens.
  23. Fantasy Cards now bundles its own fantasy display font for cards and headings, with lighter frameless styling, bottom controls and category lines; client and project cards focus on their picture, name and record links.
  24. Game record authors now stay below their cards, profile gamification settings no longer show empty help rows, and every game theme loads its status and sound behavior from one complete runtime file.
  25. Analytics period buttons now keep the selected period active, task analytics includes all relevant tasks, and line and board views use the standard task preview with clearer scrolling.
  26. Game pictures now keep a consistent size and all visual layers in every task preview, with fantasy card frames and space strategy frames loading reliably.
  27. Game scripts now load only when game mode is enabled, with shared behavior and each game theme kept in separate bundles.
  28. AI analytics now shows the full query or message that an AI client submitted to the public AI report endpoint.
  29. Personal AI agent pages now reliably open from the analytics list and show the same normalized visit records as the overview.
  30. Fantasy Cards tasks now show a realistic 3D villain with distinct status poses and magic effects, while card balances use transparent 3D treasure chests.
  31. AI analytics now tracks the public /.well-known/ai.txt guide alongside llms.txt, including the bots and sources that requested it.
  32. AI analytics now keeps the overview concise and opens a separate bot page with daily visit chains, referrers, visited pages, and the final page of each day.
  33. Admin AI analytics now restores older AI visit data and applies period switches more reliably.
  34. Public AI indexing instructions now expose an AI index-query endpoint and store those requests separately in admin error logs.
  35. AI analytics now includes a Security page for honeypot prompt views, API submissions, vulnerable-path probes, and filtered error-log links.
  36. Admin error logs can now receive AI honeypot reports through a dedicated API and filter them by Operation = AI.
  37. Admin AI analytics now has separate pages for each AI agent, site structure reads, and web app crawler attempts.
  38. Server analytics now separates cron steps in backend runtime logs, making heavy scheduled jobs easier to identify.
  39. The task list now opens without a JavaScript template error from the active-task switcher.
  40. Completing tasks from previews now updates today's game footer counter and plays the delayed Space Strategy completion sound again.
  41. New tasks can now use smart sorting to fit into the current plan by priority, work schedule, weekends, and client monthly hour limits.
  42. u0life foundations added Work analytics, projects and clients, money, time, notes, tasks, subscriptions, files, avatars, notifications, public users, Google login, statistics filters, hotkeys, and preview/edit flows.
  43. Access, privacy, CRM sharing, data protection, language switching, MySQL 8 preparation, large-screen layout, and server deployment were improved.
  44. Project moves can transfer related notes, money, and time; analytics and previews show clearer balances, time totals, subscription totals, and descriptions.
  45. Task selection no longer shows an accidental total; totals stay available on pages with real money or time values.
  46. Deferred money records no longer change card balances during editing, creation, or card balance reloads until they are confirmed.
  47. Game footer task wins now update after completing a task from the edit window.

# 9 | 29.5.2026

  1. Public docs are now guides, article URLs are clearer, llms.txt explains AI indexing, and admin analytics has a sitemap page with URL fields and bot visit counters.
  2. Admin AI analytics now counts AI visits to llms.txt and robots.txt and shows which agents read those files in the visit history.
  3. Card settings now have clearer interest income, cashback, service fee reminders, expiration reminders, and optional deferred money records.
  4. Instant cashback can now create an automatic income record after card expenses and send it to the selected account.
  5. User work schedule settings now appear in their own section instead of being mixed with access settings.
  6. User settings are cleaner now: several obvious field descriptions were removed.
  7. Analytics charts now use the same colors for money, time, notes, and other record types across clients, projects, and categories.
  8. Bot settings now show only the active execution prompt, and task forms no longer show obsolete AI prompt diagnostics.
  9. Website bot answers now receive the task owner's language, country, currency, and timezone so reports better match the user's locale.
  10. Tariffs now have a separate gamification access switch; users see gamification settings only when their role or active tariff allows it.
  11. Shared website projects now show the same CMS component connection to everyone with project access.
  12. Website bot tasks now use the shared project component for users with project access and explain missing connections in the task owner's language.
  13. The task analytics bot note field is now more compact, with an icon-only send button.
  14. The task analytics records block now looks more like a chat, with a shorter title and a cleaner message field.
  15. Task analytics now shows AI tokens and AI call counts to task users, and bot reports distinguish task AI call limits from monthly token limits.
  16. Managers can now open bot run logs for shared tasks they can access from task analytics.
  17. Stuck bot runs are now cleaned up in small batches, and affected tasks move to Failed instead of staying in progress forever.
  18. Project previews now show a shorter website connection badge while keeping the status visible through its icon and color.
  19. Analytics date arrows now move by the selected date range instead of the week, month, or year preset.
  20. Deferred records in Activity now stay at the top of the list, including after automatic updates.
  21. File upload limit errors now show only in a clear popup and use the upload size allowed by the user's tariff.
  22. Tariffs now use AI token limits without a separate monthly task count.
  23. Connected website checks now create only one recovery task per site per day, with separate messages for website outages and component errors in the user's language.
  24. Website connection alerts now keep component authorization errors separate from public site outages and do not recreate the same daily alert after it is completed.
  25. Daily website checks now run once per user's local day and create recovery tasks from the bot, assigned to the site owner.
  26. Access payments now appear in the profile when payments are enabled, show the tariff, and can be attached from the admin user form.
  27. File upload limit messages now open as readable upgrade prompts in quick actions, file pages, and attachment fields, with links to the u0life tariff page.
  28. The Plans button in file upload limit messages now opens the tariff page without reloading the current screen.
  29. The bot page now shows the available AI token bar at full width and bases it on the actual remaining monthly tokens.
  30. Tariff descriptions are now generated from plan limits and feature switches, so users see current storage, upload, AI token, and API values in their language.
  31. Tariffs now have a separate API access switch that controls Integrations and API key usage.
  32. File uploads now respect the current plan's single-file limit and show a clear upgrade message when a larger file needs a higher plan.
  33. First setup now uses friendly feature cards for logs, organization, work, and other sections, with safer defaults for currency, client, card, font size, and enabled features.
  34. Quick Action forms became more compact, mobile-scrollable, and AI-assisted, with add-new dropdown rows for cards, clients, projects, subscriptions, tasks, and categories.
  35. Quick Action dropdowns now appear as compact horizontal lists for faster category, card, client, project, subscription, and task selection.
  36. Money action types now use clearer Expense and Income labels.
  37. Activity became a clearer daily timeline for money, time, tasks, notes, clients, projects, cards, subscriptions, and created records.
  38. Clients can now track payout schedules and create payout notices plus deferred income records from logged hours and hourly rates.
  39. Client payout schedules can now be checked manually from the client form to create the same notice and deferred income record without waiting for the daily cron.
  40. Currency records now support fiat, crypto, and metal types with searchable Select2 lists, type badges, seed data, icons, and safer rate editing.
  41. Admin user management gained richer preview cards, login/email/name/role/social filters, user sessions, payment access shortcuts, and safer selected-user deletion.
  42. Content filters now debounce typing and ignore stale responses so older searches cannot overwrite newer results.
  43. Projects now follow the same manual order direction as clients when sorted by their order field.
  44. AI-assisted entry can detect title, category, card, price, time, date, and related data from a quick text action.
  45. User timezone and first day of week are used by analytics and date-sensitive records.
  46. Money, time, notes, tasks, subscriptions, cards, categories, and action forms received clearer styling, safer saving feedback, and better title generation.
  47. Fantasy pictures now keep 3D inside the frame, show calmer mountain city backgrounds, and use cleaner hooded villains with glowing eyes.

# 10 | 2.6.2026

  1. Client and project analytics now show a separate tracked work value when a client has an hourly rate.
  2. Subscriptions became recurring routines that can link to clients, projects, cards, categories, income, expenses, time, and tasks.
  3. Subscription analytics shows expenses, income, time, tasks, paid amounts, remaining amounts, and related subscriptions inside category, client, and project analytics.
  4. Checkout and store verification were improved for Google Play, App Store, Robokassa, native apps, owned subscriptions, cancellations, and restores.
  5. Current paid plans now show a cancel subscription action that turns off renewal while keeping access through the paid period.
  6. Payment history in plans now shows subscription records, and canceled subscriptions show the paid access end date instead of the cancel button.
  7. App Store subscription checkout now records clearer diagnostics when a product is temporarily unavailable.
  8. Closing the App Store payment sheet is treated as a normal cancellation instead of an error.
  9. Game maps, saved XP, real client and project progress, weekly rewards, local success popups, balance changes, and removal animations were added.
  10. Clients and projects became game worlds: Space shows planets, galaxies, cities, and ships; Fantasy shows villains, maps, locations, and settlements.
  11. Notifications, Activity ordering, bot reports, task assignees, access previews, and mobile game mode were made easier to follow.
  12. The public website gained clearer documentation, integration pages, AI agent pages, richer article previews, improved metadata, sitemap output, language links, and llms.txt for search engines and AI crawlers.
  13. Website connection copy became CMS-neutral: generate a code for a Website project, then show CMS, URL, and health only after the component connects.
  14. Project creation now requires choosing a client, so new projects are always connected to the right client from the start.
  15. Required fields are now marked with an asterisk in forms, and the project form no longer offers an empty client choice.
  16. Public CMS integration pages include downloadable component packages such as MODX Revolution and a universal PHP bridge.
  17. Analytics gained flexible period filters, work analytics, task analytics, storage analytics, subscription analytics, and clearer charts for time, money, tasks, files, and balances.
  18. Period analytics supports presets, custom date ranges, week/month navigation, tracked-time summaries, currency breakdowns, and profile defaults.
  19. Filters, list loading, stale AJAX handling, and selected record totals were optimized for smoother large data views.
  20. Pinned records can be saved from edit windows, synced across devices, opened from any page, and shown in the desktop footer or behind a mobile shortcut.
  21. Connects moved into u0life with invite codes, connected user profiles, view/edit permissions, client scopes, category sharing, and bot profiles.
  22. Activity now separates your records from connected users, shows type icons, created records, shared access events, and safer delete confirmations.
  23. Connects added the u0life bot, custom AI bot profiles, connected-user task assignment, website project fields, private file delivery preparation, and optional S3 storage preparation.
  24. Admin configurations were grouped into clearer sections with collapsible groups, typed values, grouped payments, and one save action.
  25. New accounts receive a personal client, a default card, configurable rewards, and clearer first-start setup.

# 11 | 7.6.2026

  1. The website bot can ask the connected site component to run scripts for analysis, execution, repair, and verification while keeping unfinished work planned.
  2. Bot reports use real spent time, create task notes and time records, follow the user language, and avoid generic follow-up tasks after successful work.
  3. Managers can edit built-in bot prompts, see retry limits, inspect run journals, and reopen linked tasks from bot logs.
  4. Language fallback was improved so missing translations use English instead of raw keys, and selected language values are preserved safely.
  5. Email delivery now has configurable SMTP, branded account emails, password recovery, unsubscribe links, Reply-To, Return-Path, and plain-text fallback.
  6. Push notifications can be enabled from profile settings, registered automatically on new devices, and cleaned for readable bot notices.
  7. Game mode launched with a 3D daily log for tasks, time, money, and notes, task-completion celebrations, sounds, today counters, and style-specific navigation.
  8. Profile settings can enable gamification and choose Space Strategy or Fantasy Cards without changing ordinary app themes.
  9. Game styles include mobile support, saved animation and contrast preferences, themed select lists, modals, loaders, menus, filters, and action forms.
  10. Fantasy task villains now use a realistic robe and arena with clear status scenes: sleep without a status, subtle planned movement, spell combat in work, a satisfied victory when the task fails, and a powerful final defeat when completed; stray dots and lines are gone.

# 12 | 16.6.2026

  1. Public API and integrations were added with API key management, documentation pages, responsive examples, and endpoints for clients, tasks, notes, time, and money.
  2. Integration pages are available in all supported languages and use theme-aware code examples for light and dark modes.
  3. GitHub App settings and repository project setup are managed from admin integrations and project editing.
  4. Task analytics now has a detailed task page with linked time, money, files, notes, child tasks, assignees, bot status, latest records, board view, line view, filters, and AI tools.
  5. AI task sorting can distribute work by assignee, workday, weekends, estimates, priority, duplicates, workload, and bot assignment.
  6. Task cards and previews show task IDs, priority, status, assignee, bot state, linked record counts, and direct analytics entry points.
  7. Projects now support Website and Repository types with connection state, GitHub URL, branch, manager-only AI context, component prompts, and refreshable site context.
  8. Website projects can generate pairing codes, connect CMS components, check health, download diagnostics, and use MODX or universal PHP bridge packages.
  9. Repository bots can read configured GitHub branches for read-only analysis tasks without requiring the website component.

# 13 | 21.6.2026

  1. u0life bot work was redesigned around queues, estimates, planned time, task statuses, retries, pause/resume controls, completion notices, and owner-friendly reports.
  2. Bot profiles, bot avatars, bot task cards, manager work logs, prompts, AI answers, shell scripts, component responses, and task notes are easier to inspect.
  3. Bot-assigned tasks can start from save, quick updates, API updates, task previews, and scheduled runner checks.
  4. Admin analytics gained unified subscription analytics, notification analytics, bot activity summaries, online user analytics, and provider-specific payment logs.
  5. Admin error logs now collect notification, payment, file, webhook, component, and app errors in one searchable interface with status, context, export, and cleanup actions.
  6. Admin pages for users, configurations, components, tariffs, files, subscriptions, and online sessions were reorganized into clearer panel, analytics, and data sections.

# 14 | 24.6.2026

  1. Files uploaded directly to Files are stored in a dedicated user file area, including Amazon S3 storage when enabled.
  2. File previews, form attachments, edit-window attachments, downloads, ZIP exports, cleanup tools, storage quotas, and file analytics use one shared safe download flow.
  3. Dynamic reports, bot logs, diagnostics, admin exports, and attached files now download reliably instead of being opened as JSON or blocked by page handlers.
  4. iPhone and Android file flows support external browser downloads, fallback uploads, and clearer upload or access errors.
  5. Tariffs now describe Free, Lite, Pro, and Max access levels with analytics, files, AI record recognition, Connects, storage limits, upload limits, and monthly AI bot limits.
  6. Bot task AI-call limits now come from tariffs, and managers can see task AI token usage in task analytics.
  7. AI bots now reserve task tokens before work starts and stop with a clear report when monthly task or token limits are exhausted.
  8. Wiki block headings now use calmer sizes for easier reading in descriptions and notes.
  9. Subscriptions support expenses, income, time, and task routines with weekly, monthly, half-year, and yearly schedules.
  10. Robokassa, Google Play, App Store, Stripe, and other payment providers are separated in subscription settings and analytics.
  11. Deferred subscription records can prepare future money, time, task, or payment actions without changing balances before confirmation.
  12. Auto-created subscription records now keep the subscription name as their title.
  13. Gamification progress now uses real tasks, time, money, notes, clients, and projects for maps, counters, XP, achievements, rewards, and activity feedback.
  14. The game footer shows task wins, money balance, remaining day time, and today progress without hiding ordinary app records.
  15. Space client cards use galaxies, planets, ships, and resource depots; Fantasy uses maps, settlements, villains, cards, and treasure visuals.
  16. Game modes respect mobile layout, reduced visual clutter, readable controls, and separation from the ordinary light and dark themes.

# 15 | 27.6.2026

  1. Connects now support selecting records and deleting selected user connections from the action menu.
  2. Game modes were consolidated into clearer Space Strategy and Fantasy Cards themes with independent visuals, cards, menus, cursors, sounds, and profile settings.
  3. Task, client, project, money, time, note, card, and subscription records now keep real app data visible while game styling adds artwork, progress, rewards, and feedback.
  4. Game record layouts were simplified: common app layouts are reused where possible, and theme-specific CSS is kept only for meaningful game presentation.
  5. Fantasy and Space task cards now share stable sizing across Action, task lists, analytics, and mobile screens.
  6. Action records can add a linked note directly to tasks, money, time, notes, clients, projects, subscriptions, and bot tasks.
  7. Adding a note to a completed bot task can queue the bot to continue the same task after the current run finishes.
  8. Task analytics bot chats now separate bot messages and user records visually, making the work log easier to review.
  9. Gamification sound effects became editable admin data with upload, playback, download, replacement, and theme-specific storage.
  10. Game audio now supports background music, modal sounds, task status sounds, success sounds, notifications, level-up events, and delayed completion effects.
  11. Space and Fantasy themes use dedicated audio files from the public asset host, with separate volume controls for music and effects.
  12. Website bot work now uses live component context, refreshed project prompts, shorter follow-up requests, and clearer AI chain logs.
  13. The MODX website component workflow is documented as Task -> AI -> Script -> Component -> Script Result -> AI -> Final Report.
  14. Website bot reports keep user-facing results concise while managers can inspect prompts, component responses, JSON logs, and downloadable audit files.
  15. Component context can be refreshed from the project editor and can include Markdown, text, PHP, database, package, path, language, and commerce details.
  16. Game modes restored simple shared feedback, counters, and task, client, and project visuals while keeping ordinary record layouts and cleaner theme CSS.
  17. Game theme assets were refreshed for deployment so restored Fantasy and Space layouts load with a new cache version.
  18. Money and time records now use the ordinary app layout in game modes.
  19. Fantasy note cards now keep the ordinary record spacing and card controls.
  20. Action records now use consistent spacing in the record feed.
  21. Fantasy task cards now rely less on custom record layout sizing.
  22. Game task, client, and project visuals now use simple stacked inline SVG layers.
  23. Game visuals now share one richer animated renderer and task pictures react to status, tier, and power.
  24. Game pictures now use one shared template with separate task, client, and project renderers.
  25. Game pictures for tasks, clients, and projects now keep the same clean SVG frame without extra theme backgrounds, shadows, or offsets.
  26. Game modes no longer add separate card padding and manager-control spacing over ordinary record cards.
  27. Project cards in game modes now use the ordinary project padding instead of theme-specific spacing for old artwork.
  28. Project cards in game modes no longer override the ordinary project layout with grid or isolation styles.
  29. Game mode cursors were simplified to three clear states: normal, clickable controls, and text fields.
  30. Game task pictures now change by status: idle, active, under attack, and defeated or exploded states are shown directly in the shared SVG renderer.
  31. Game client and project pictures now use their real record colors and visibly react to activity, size, development level, and linked records.
  32. Game modes now keep client, project, and task records on their ordinary classes while styling the game visuals from the internal media data.
  33. Category color lines now fill the whole category strip again.
  34. Game task controls are back at the bottom center of task cards without extra side spacing.
  35. Linked data blocks now keep the same ordinary appearance in all game modes.
  36. Game previews for tasks, clients, and projects now use one simple picture block and keep the ordinary card layout consistent.
  37. Game modes now keep only shared game elements, record pictures, cursors, sounds, and fonts instead of separate Space and Fantasy app styling.
  38. Game mode now loads the common app interface style before the game overlay, so navigation and pages keep their normal design.
  39. Game themes now apply their own color parameters again while keeping separate section styles removed.
  40. Category color lines now stay as a short bottom line inside rounded record cards.
  41. Game mode loading screens, reward popups, and the Fantasy wood background now match the selected game theme more consistently.
  42. Game task cards now show bot-driven status changes only through the normal status switcher.
  43. Database backup downloads now use the standard checked download window, and old backups are kept for one week.
  44. Task priorities now sort with 1 as the most important, with clearer colors and documentation to avoid marking every task as critical.
  45. Notification delivery errors now open with matching diagnostic records in the admin error log.
  46. The admin error log now shows older diagnostic records even when their status or severity fields were not filled in.
  47. Admin analytics now has a Server section with load, storage, database, mail, Docker, cron, availability metrics, and a slow script log for optimization.
  48. The admin error log can now show all records, including informational and successful entries that are hidden by default.
  49. The admin error log now shows the full log table by default and can delete all records matching the current filters.
  50. Server analytics now shows CPU history by period, top memory and CPU processes, file storage breakdowns, largest files, and clearer cron and Docker diagnostics.
  51. Server analytics now estimates old operational database rows and can clean bot logs, sessions, and sent notification records older than 90 days in cron-sized batches.
  52. Server analytics now keeps database and file details in expandable sections and adds deeper disk usage breakdowns for project, storage, logs, backups, temp, and MySQL paths.
  53. Session activity is now removed together with deleted sessions, including logout and old-session cleanup.
  54. Admin error logs now keep only real errors, and website connection checks create recovery tasks more reliably.
  55. Server analytics now shows slow script runtime by script, with request duration, peak memory, and load data for new runtime events.
  56. Server analytics now opens faster and shows the top disk folders directly without a separate detailed scan link.
  57. Server analytics now avoids heavy session activity joins in database cleanup estimates and detects Docker container runtimes more clearly.
  58. Server analytics now shows backend PHP request timings as a top slow request table, and CPU history uses shorter day labels.
  59. Backend PHP requests in server analytics are easier to read: dates are shorter, request rows can expand to show logged parameters, and the redundant entry script column was removed.
  60. Server analytics now lets administrators clear the backend PHP request log when its old entries are no longer useful.
  61. CPU History in server analytics now keeps older days in the selected period instead of showing only the latest samples.
  62. Connected site checks and subscription auto-records now run once per owner day using the owner's selected time mode.
  63. Tariff limit updates now deploy more reliably on databases with older subscription plan columns.
  64. Date and time pickers are cleaned up after page and modal updates, so hidden calendar popups no longer pile up in the app.
  65. Game modes now load their own complete stylesheet without adding the ordinary Light or Dark theme on top.
  66. Game mode behavior scripts now load with the app, so task status animations are ready as soon as a game theme is active.
  67. Game theme styles now use the same base app includes first, then add shared game elements for more reliable loading.
  68. Game theme styles now include the same interface libraries as regular themes, including Bootstrap and Select2.
  69. Game themes now apply their own base color, background, and font settings more consistently.
  70. Game theme bundles now include the theme-specific content, element, analytics, and page style entry files.
  71. Game mode styles no longer depend on an extra shared body class; each active game theme uses only its own theme class.
  72. Task status changes in game modes now reliably update the task picture animation, completion popup, sounds, and daily completed counter.
  73. Game mode feedback popups now close reliably and no longer cover the app after the notification ends.
  74. Subscription auto-records created by cron now use the owner as the acting user.
  75. The old activity log was removed from the app; error, notification, payment, and server diagnostics stay in their dedicated admin logs.
  76. Data filters can now show all projects for the selected client in money, time, notes, tasks, and subscriptions.
  77. When only a client is selected in data filters, tasks, money, and time now show direct client records without mixing in project records.
  78. Game mode experience now stays in sync with the profile and is awarded when a task is completed from the edit window.
  79. Game mode no longer shows the level popup during normal app startup.
  80. Task status switching in game mode updates the picture, animation, and sound again.
  81. Subscription analytics now lets you edit a subscription and refresh the current month or year view without reloading the page.
  82. Admin user editing now includes a subscription section where administrators can attach, switch, or end a user's current plan.
  83. Task analytics now keeps recent task records aligned like regular records, preserves scroll position while refreshing, and orders records by when each record was added.
  84. Bot task restarts now include new linked time, money, note, and task records in the next AI request.
  85. Game mode experience popups now appear only after real experience or level changes, not during app startup.
  86. Game mode now shows one final popup after deleting several selected records, including the deleted count and money or time totals.
  87. Current paid plans now have an end subscription button that turns off renewal while keeping access until the paid period ends.
  88. Tariff subscription cancellation now shows the exact provider: App Store, Google Play, Robokassa, or an administrator-managed access.
  89. Profile settings now include a work schedule, and task analytics sorting uses each person's own hours and weekend preference.
  90. Task analytics now uses the shared app layout more consistently, with a simpler task page and recent records kept in focus.
  91. Empty data filters now show all matching money, time, task, and note records; choosing only a client still shows records directly under that client.
  92. Game mode sounds now load without a startup script error.
  93. App themes no longer apply Bootstrap's tertiary background helper.
  94. Links in task, time, and other descriptions now open in a separate browser window.
  95. Bootstrap badges, lists, panels, and form states now use the colors of the selected app theme more consistently.
  96. Activity now shows only active task records in the task section.
  97. Badges on dark theme colors now keep readable light text.
  98. Tasks now have a Failed status, and task status switchers are more compact with clear icons.
  99. Google login and admin error log filters now handle expired sessions and user filters without showing a server error.
  100. Admin online analytics now separates JS-confirmed sessions from site and app activity without JavaScript confirmation, showing those unconfirmed visits in the bot section.
  101. Admin AI analysis now shows each AI agent's page path by day, with step times and the pause before the next page request.
  102. Admin analytics now has a separate AI analysis page for AI crawler visits, checked pages, sources, search-query hints, and visit rhythm.
  103. Space strategy game mode now shows clients as richer galaxies and projects as cleaner detailed planets without visible picture frames.
  104. Space strategy task ships now look more detailed and dimensional, with better light, shadows, and status effects.
  105. Fantasy Cards task villains are rebuilt as hooded mages with clearer proportions, status animations for sleep, idle sway, spell battle, failure curse, and a final defeat pose.
  106. Fantasy Cards now loads its artwork from the correct address, grows client landscapes and project cities from real project and task counts, and shows card balances as angled open treasure chests with proportional gold.
  107. Fantasy Cards previews now use fully 3D client terrain and project cities, a textured hooded mage, and card-colour treasure chests with gold calculated in your currency.
  108. Fantasy Cards card previews now show one open treasure chest only, with its gold directly inside.
  109. The Fantasy Cards hooded villain now has more natural head-to-body proportions in task previews.
  110. Fantasy client territories now have scenic backdrops behind their 3D terrain, while desert locations use calm wind-shaped dunes without motion.
  111. Fantasy project cities now have bright houses and a distant city backdrop, without floating motion.
  112. Fantasy Cards now uses flat illustrated previews: client maps and project scenes grow from real data, task mages animate gently over their project scene, and card treasure uses its colour and balance without 3D rendering.
  113. Fantasy task villains now stay fully visible and brighter inside the frame, while every positive card balance shows clear gold inside its chest.
  114. Fantasy Cards now has light collectible-card frames that leave artwork open and show each record colour through enamel trim and corner gems.
  115. Fantasy task villains now use detailed realistic artwork for every status, with contained poses and focused spell, damage, defeat and victory effects.